DUX Soft Pvt. Ltd.
sitemap DUX Soft Pvt. Ltd.
DUX Soft logo - Back to home page Revolutionizing Global Animation & Visual effects Industry
mailto:info@duxsoft.net sitemap
DUX Soft Pvt. Ltd.
About Dux Soft Pvt Ltd
Dux Soft Management
Dux Soft Vision
Dux Soft Value
Dux Soft Industry
Dux Soft Careers
Dux Soft Studio Services
Dux Soft Studio Services - Design
Dux Soft Studio Services - Procurement
Dux Soft Studio Services - Implementation
Dux Soft Studio Services - Management
Dux Soft Studio Services - Training
Dux Soft Render Services
render_faq
Remote Rendering
Sparx
render_faq
Rendering Advantages
Rendering Prices
render calculator
HPC Demo
DUX Knowledge zone
DUX Data center tips
DUX Storage tips
Dux Network tips
DUX Render tips
Under Workflow
What is work flow
Type is work flow
serial
parallel
Hierarchy
Specialised
DUX Cleints
DUX Media
DUX Projects
Contact DUX Soft Pvt. Ltd.
 
 
 
  Knowledge Zone - Render Tips  
 

RenderFarm Design Tips
Rendering, one of the biggest bottle-neck in any evolving studio with either single or multi-project environment. The studio may be pure 3D or in VFX (visual effects) or a combination of it.

Rendering is a scientific process to incorporate the necessary information to create the necessary frames needed for further compositing or for the sequence of frames for editing table.

Initially We had tried Muster and Rush as our render Tools these are generally called Network job Submission Tools, but the disadvantages are huge I/O on the network traffic when the number of servers keeping growing the performance is not linear. the above tools starts performing in a small farm factor environments or multiple of small farm factors, but we can't have a huge single farm with dynamic load balancing and multiple-internal groups where a job can moved between a multi-farm.

Also OS (Operating System) Plays a major Role in the performance of the Renderfarm:-
Windows has its own overheads when it comes to bigger farms, so windows work great with a 20 o 50 compute farm size with the combination of Render job submission tool. Even in this scenario a typical LINUX environment can crunch about 30% better in the same given environment, to boost the same resources to 100%+ performance it need to be powered with Grid computing or super computing.

Also the performance of a Good renderfarm matters with the Type of Network, Storage and pipe-line design.

20 to 50 servers Renderfarm:- Figure-1
Network:- If the Renderfarm is about 20 to 50 servers means its a small farm which can do a very good job if the network is designed in a non-blocking architecture using Stackable switch if the budget is lot then even a cascaded switch will do a good job, the Storage Node and Master node should be in the same subnet if possible it should be under same LAN switch. If the LAN switches are Cascaded then it always better add an additional NIC on the Storage-Node and Master-Node make this NIC a part of the same Compute-node LAN.

Master Node & Storage Node:-
For a Small setup its advisable have Master-Node & Storage node as the same system, but keeping an eye in the load is always better. The typical config of a good MS and SN can be a dual CPU with 4GB RAM with Dual GIG or QUAD Gig Teamed for File serving and the onboard can be used for Job-submission interface window.



50 to 100 servers Renderfarm:- Figure-2
Network:- In this scenario its advisable still stick to edge switches with stacking capability like above, but what need to looked upon is the connectivity from the SN and CN, for better performance the load on the multi-switch can be split across multi-SN and CN.

Master Node & Storage Node:-
Almost this is below moderate setup, it’s advisable to have a Master-Node & Storage node as separate system. The config of a good MS and SN can be a dual CPU with 4GB RAM with Dual GIG or QUAD Gig Teamed for File serving and the onboard can be used for Job-submission interface window.


100 to 200 servers Renderfarm:- Figure-3
Network:- In this case it needs a simple core switch comes in place which has a non-blocking architecture with 10 gig support for edge switches, an edge switch can have a dual 10 gig up-link to the core switch to have a near-non-blocking architecture. Understanding the design we can create 3 to 4 groups of Compute farms across edge switches to avoid any same-time I/O hit on the back-plane of the edge switch which is carrying only a dual 10Gig over a 48 port gig.


Master Node & Storage Node:-
Here comes a little bigger side of a NAS storage to support the load of File I/O on the Storage node, in simple just assume 200 servers working at 10MBps(Its Big “B”) in a windows environment i.e., the bandwidth of the SN needed is 2000MBps i.e., 2GBps that huge for any older boxes, having new 4G SAN and Dual core Cpu’s and support of 10gigs and IB(Infini Band’s) its not a tough job to achieve the above bandwidth.



200+ servers RenderFarm:- Figure-4
Network:- The entire scenario Changes here we will not have much option to go for Edge switches unless until we are sure about the Data load path, but a non-blocking Core switch is good to handle such huge farm for better Network I/O. The SN, MN and CN are all connected to the core switch or to the nearest Edge switch with 10Gig Dual uplinks.

Master Node & Storage Node:-
This type of setup needs GNS (Global Name Space) real-time load balancing for Multi-path data accessing Multi-LUN file access. The advantage of such setup is the Clients don’t have to use a single static mount point to access the respective file-system in the storage also this helps the setup to have a natural HA(High availability) redundant path incase of any File-server crashing.
Note:- Not to forget Infini-Band is in the market to have more Bandwidth across the network. Will sure cost more for more performance.

 
     
DUX Soft Pvt. Ltd.
  © Copyrights Reserved - www.duxsoft.net - 2007